This certainly isn't RAII—the term is quite literal, Resource Acquisition Is Initialization, rather than calling code as the scope exits. This is the latter of course, not the former.
People often say that "RAII" is kind of a misnomer; the real power of RAII is deterministic destruction. And I agree with this sentiment; resource acquisition is the boring part of RAII, deterministic destruction is where the utility comes from. In that sense, there's a clear analogy between RAII and defer.
But yeah, RAII can only provide deterministic destruction because resource acquisition is initialization. As long as resource acquisition is decoupled from initialization, you need to manually track whether a variable has been initialized or not, and make sure to only call a destruction function (be that by putting free() before a return or through 'defer my_type_destroy(my_var)') in the paths where you know that your variable is initialized.
So "A limited form of RAII" is probably the wrong way to think about it.
Which removes half the value of RAII as I see it—needing when and to know how to unacquire the resource is half the battle, a burden that using RAII removes.
Of course, calling code as the scope exits is still useful. It just seems silly to call it any form of RAII.
In my opinion, it's the initialization part of RAII which is really powerful and still missing from most other languages. When implemented properly, RAII completely eliminates a whole class of bugs related to uninitialized or partially initialized objects: if all initialization happens during construction, then you either have a fully initialized correct object, or you exit via an exception, no third state. Additionaly, tying resources to constructors makes the correct order of freeing these resources automatic. If you consume all your dependencies during construction, then destructors just walk the dependency graph in the correct order without you even thinking about it. Agreed, that writing your code like this requires some getting used to and isn't even always possible, but it's still a very powerful idea that goes beyond simple automatic destruction
This sounds like a nice theoretical benefit to a theoretical RAII system (or even a practical benefit to RAII in Rust), but in C++, I encounter no end of bugs related to uninitialized or partially initialized objects. All primitive types have a no-op constructor, so objects of those types are uninitialized by default. Structs containing members of primitive types can be in partially initialized states where some members are uninitialized because of a missing '= 0'.
It's not uncommon that I encounter a bug when running some code on new hardware or a new architecture or a new compiler for the first time because the code assumed that an integer member of a class would be 0 right after initialization and that happened to be true before. ASan helps here, but it's not trivial to run in all embedded contexts (and it's completely out of the question on MCUs).
It's been some since I have used C++, but as far as I understand it RAII is primarily about controlling leaks, rather than strictly defined state (even if the name would imply that) once the constructor runs. The core idea is that if resource allocations are condensed in constructors then destructors gracefully handle deallocations, and as long you don't forget about the object (_ptr helpers help here) the destructors get called and you don't leak resources. You may end up with a bunch of FooManager wrapper classes if acquisition can fail (throw), though. So yes, I agree with your GP comment, it's the deterministic destruction that is the power of RAII.
On the other hand, what you refer to in this* comment and what parent hints at with "When implemented properly" is what I have heard referred to (non English) type totality. Think AbstractFoo vs ConcreteFoo, but used not only for abstracting state and behavior in class hierarchy, but rather to ensure that objects are total. Imagine, dunno, database connection. You create some AbstractDBConnection (bad name), which holds some config data, then the open() method returns OpenDBCOnnection() object. In this case Abstract does not even need to call close() and the total object can safely call close() in the destructor. Maybe not the best example. This avoids resources that are in an undefined state.
And the consequence is that, at least in C++, we don't see the benefit you describe of "objects can never be in an uninitialized or partially-initialized state".
Anyway, I think this could be fixed, if we wanted to. C just describes the objects as being uninitialized and has a bunch of UB around uninitialized objects. Nothing in C says that an implementation can't make every uninitialized object 0. As such, it would not harm C interoperability if C++ just declared that all variable declarations initialize variables to their zero value unless the declaration initializes it to something else.
It's possible to fix this in application code with a Primitive<T> or NoDefault<T> wrapper that acts like a T, except doesn't have a default constructor. Use Primitive<int> wherever you'd use int that it matters (e.g. struct fields), and leaving it uninitialized will be a compiler error.